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Tool flo ac3d
Tool flo ac3d










tool flo ac3d

An ordinary spherical map is a common example of a perfect uv space.Īccording to documentation by Qarl Linden, future versions of sculpted prims will allow for non-spherical uv maps, but those aren't available just yet. This means the top matches the bottom and the left matches the right of the texture map. What is a "perfect uv space" ?Ī perfect uv space is a set of texture coordinates that uses 100% of the available texture space, has no holes in the map, and wraps in all directions. Instructions for building your own multi-part models forĭownload the original model and textures:Īny model with a perfect uv space can be exported with the sculpty export plug-in. The pears shown use the Linden apple stem in addition to the shorter stemīuilt into the base sculpt map. With their apple model, and conveniently provided a stem as a separate object. Seemingly, the Lindens had the same problem Note: The AC3D model contains the stem, but the sculpt map didn't quite Learn to make these pears in only 5 minutes by watching this video tutorial! Drag the image you just uploaded onto the Sculpt Texture in the edit window.Under the Building Block Type, select Sculpted.

tool flo ac3d

Click the More button in the Edit window to open the advanced options tab.Right-click on the ground and choose Create to 'rez' a new prim on the ground in front of you.Choose the sculpt map(s) you just exported and click Open.

tool flo ac3d

  • On Second Life's File menu, select Upload Image.
  • If your file contains more than one mesh object, then each object will be saved as its own sculpt map.
  • Give your model a name, and click Save.
  • From the AC3D File menu, choose Export, then 'Second Life Sculpted Prim'.
  • (see below for an explanation of subdivision surfaces) Subdivisions may be used, there is no need to commit subdivisions before export. For extruding, use the new Extrude function which this plugin adds to AC3D's Surface menu (see below for more info). For more detailed editing (adding/removing surfaces) you will need to use AC3D's Texture Coordinate Editor to ensure that texture mapping is correct.
  • If you only move vertices on the sample models to deform the original shape, the UV-map will be maintained.
  • Models built with subdivision surfaces work best. Your model must be texture-mapped with a perfect uv space in order to export properly (the sample models just mentioned are already set up). We recommend you start with one of the sample files - they are in the models/SecondLife foilder where you installed AC3D.
  • Start with one of the sculpted prim base models included with your AC3D, or create your own model.
  • #Tool flo ac3d download

    There is no need to download any other files in order to export scupties from AC3D. The latest version of AC3D comes complete with the SL plugin and sample models. Creating Second Life Sculpted Prims with AC3D












    Tool flo ac3d